Archive for the '…Etc.' Category

Kick-Ass (2010)

I really don’t know what I was expecting from this film, but even had I gone into it expecting the worst, I doubt I could have predicted the level of racist, classist, misogynistic, homophobic, reactionary, overproduced, underwritten garbage that it actually managed to achieve. The film received a bit of controversy when it was first released, mostly centering around the gratuitous violence and profanity, much of it dished out or uttered by the prepubescent vigilante Hit Girl. But if an 11-year old saying the word “cunt” is your biggest problem with this movie, your priorities are likely as backward and your perspective of the world likely as confused as the makers of the film.

In her 1971 review of Sam Peckinpah’s Straw Dogs, Pauline Kael referred to it as “the first American film that is a fascist work of art.” Similar charges of fascistic-ness were leveled against 2008’s The Dark Knight. Yet although both of those works contain elements that seem to celebrate or condone brutal, vengeful bloodshed, they are also relentlessly self-questioning. They do not wrap up neatly, but leave their insides spilling out for us to mull over… frustrated, perhaps unsatisfied, but provoked. In the end, they serve as mile-a-minute ethical obstacle courses, challenging our definitions of right and wrong, demonstrating the overwhelming moral complexity of our world, raising hairy questions that remain unanswered and which may in fact be unanswerable.

Kick-Ass, alternately, questions nothing. It is firmly in the camp of films that Kael spent her whole career railing against (in sharp opposition to the violent yet smart films she loved) - the blunt, brutish, medieval, manipulative films that don’t merely call attention to contemporary fears and longings for security, but actually elevate and rationalize those fears and longings, justifying them with arrogant, unthinking righteousness. It is among the clearest examples in recent memory of a wholly unashamed right-wing spectacle - a stultifyingly simplistic fairy tale whose sole moral is “there are bad people in the world who must be exterminated” - a message made even more insidious and disturbing by the film’s cartoonish veneer and snide, knowing self-awareness.

The clearest sign that Kick-Ass director Matthew Vaughn’s juvenile stupidity and stunted emotional maturity is equivalent to that of his characters is the sense one gets that he revels in what he perceives as a wanton violating of taboos. This is of course a large part of the film’s appeal. But to think that anyone other than a teenager actually believes that the Tarantino-esque levels of cusswords and carnage contained herein constitute some sort of rebellious, pride-worthy threat to mainstream American values is almost too depressing to fathom. Vaughn and the family advocacy dimwits that protest him are both guilty of the exact same shortsightedness, unable to recognize that the film’s values are not in any way contrary to the values that underpin America’s institutional fabric.

“I said, ‘What are you looking at?!’” yells the thug in the midst of carjacking what looks like a very expensive automobile. The would-be superhero pauses for a second, scared, tinges of embarrassment flaring up in his mind as he thinks about the ridiculous costume he has on. Then he mans up, takes a deep breath and straightens his back. “Two cheapshit losers screwing with a car somebody probably worked their ass off to pay for.” It would be funny if it wasn’t so sad.

Take a look at the above still. Yes… that is an interpretation of the cover of Ayn Rand’s libertarian capitalist apologetic novel of ideas Atlas Shrugged, hanging in protagonist Dave ‘Kick-Ass’ Lizewski’s bedroom, presumably drawn by Dave ‘Kick-Ass’ Lizewski himself. This shouldn’t be at all surprising. In a message board thread about Rand I recently read, one poster provided a timeline of the psychological development of the stereotypical Libertarian:

“Adolescent awkwardness –> social marginalization –> adoption of antisocial subcultural identity –> superficial misreading of Nietzsche –> delusions of persecution for unrecognized genius –> Ayn Rand –> projection of resentment of jocks to resentment of poor people –> libertarianism”

Perhaps not surprisingly, replace ‘genius’ with ‘gallantry,’ ‘Nietzsche’ and ‘Ayn Rand’ with ‘Superman’ (appropriately, himself a superficial misreading of Nietzsche, and originally a villain) and ‘Batman,’ and ‘libertarianism’ with ‘vigilantism,’ and you’ve got a pretty good portrait of Lizewski’s psychological development as well. He is almost too perfect a caricature of that arc. The film opens with Lizewski bleating about his boring-ness and “invisibility to girls.” It is from this pathetic, primordial longing for recognition that all his superhero impulses stem. The film on numerous occasions attempts to quite literally beat Lizewski out of his delusional and misguided ambitions. But rather than acting as a confrontation with reality, shedding light on the would-be vigilante’s dysfunctional, self-aggrandizing psychology as he forges ahead despite all concerns for his own or anyone else’s safety, the film genuinely rewards him for his dysfunction.

On first glance, Lizewski’s stated motivations may seem in direct opposition to those lauded by Rand. On closer examination though, this isn’t entirely so. The invention of Kick-Ass isn’t so much about altruism as it is about the will to power (and getting laid). Rand’s own philosophy, Objectivism, is so named because of her belief that morality is not relative, but rather an objective and universal truth to be discovered by mankind through reason and logic. Such a belief in moral objectivity must always be at the heart of the vigilante’s philosophy - they could not function otherwise.

The link is stronger than you might think. In Rand’s journals can be found the sketches of what was intended to be her first novel, The Little Street. Its hero, Danny Renahan, was to possess “the true, innate psychology of a Superman.” And who was this Superman to be modeled after? None other than the infamous child murderer William Edward Hickman, perpetrator of “the most horrible crime of the 1920s,” who she described as being “born with a wonderful, free, light consciousness — [resulting from] the absolute lack of social instinct or herd feeling. He does not understand, because he has no organ for understanding, the necessity, meaning, or importance of other people.” Renahan was to be “a Hickman with a purpose. And without the degeneracy.” Rand’s fundamental mistake is in believing that the two can be separated, that psychopathy and solipsism are not one in the same. It’s a mistake echoed by both her followers and anyone who glorifies the figure of the vigilante.

One only look at Steve Ditko, the Spiderman co-creator and Randroid whose characters Mr. A and The Question were strict adherents of Objectivism. Just like Rand, Ditko awkwardly wrapped his overwritten philosophical dialogs in flat, unconvincing pulp stories. This makes for some rather humorous reading, as every single confrontation Mr. A has with a criminal is accompanied by dry, lengthy diatribes in enormous blocks of text, so that reading the comics becomes more like being lectured by your parents (if your parents also happened to be philosophy professors). Kick-Ass doesn’t quite lecture you - his vocabulary is far too small for that - but his overbearing voiceover overlays nearly every scene, needlessly describing the very things you are watching at that exact moment, laying out his every thought and feeling, no matter how self-evident.

I would like to believe that this is all a joke; that that poster is supposed to hint at the fact that Lizewski is a prick; that the crack about the car is supposed to be head-shakingly naive. I’m sure to some extant it is. The plausibility and likeability of Lizewski’s character hinges on his naivety, after all. Maybe the bureaucratic and contestuous nature of Hollywood filmmaking managed to squeeze all the subversiveness out of this film and transform a clearly parodic work into one unsure of how seriously to take itself. But if its makers really believe that the end result actually functions as effective satire, they’re sorely mistaken.

If he is being sincere, Matthew Vaughn shares a number of key traits with the seer of selfishness herself. Both idolize the worst, most barbaric impulses of human beings, transmuting them into virtues. And both craft flat fantasy narratives to couch their virtues in, deliberately concealing their ugly consequences by aestheticizing or else rationalizing and downplaying them. Both also falsely imagine themselves to be going against the grain of a stupid, spineless society. Rand failed to see that greedy self-interest was already at the heart of the modern American spirit. Vaughn fails to see that moral certainty and the urge to enact justice is its essential counterpart.

Almost as idiotic as thinking that Kick-Ass‘ conservatism is somehow ‘edgy’ is the notion that Hit Girl, with her mix of pretty pink girlishness and vicious, unflinching brutality, is in any way an empowering female figure. Her character is ultimately just as flat and one-dimensional as the nauseating cardboard cutout of a love interest who exists only to emphasize awkwardness and longing and to function as a prize. The idea of stuffing a handful of laughably stereotypical masculinity inside of a laughably stereotypical feminine shell is the sort of faux-feminism that could only be confused with the real thing by overgrown adolescent boys like Luc Besson (whose Leon: The Professional serves as a notable pre-cursor to Vaughn’s kiddy killing machine fetishism, yet still manages to outshine him in terms of character development).

Yet, at the same time, Hit Girl, and Nic Cage as the father training her to kill (himself a self-made superhero named Big Daddy), are the definite highlight… possibly the sole highlight. Though the essential juxtaposition of cute with gruesome is a played out one, the extreme to which it’s carried out in this film approaches dizzying levels, its absurdity only heightened by the excellent acting of Cage and Chloe Moretz. The first time we witness her in action, casually wiping out a room full of “junkie assholes” with a double-ended katana-bladed staff, the sheer brutality of it all is farcical bordering on chilling. The fact that it doesn’t tip into that second camp, and never once does, is where the film as a whole falls short.

This moment is just one of many in the film in which I imagined it taking a different path. At numerous points like this one, a careful shift in tone to the disconcertingly real or the ludicrously parodic and dissociated would have been brilliance. That is to say, the basic premise of the film had enormous potential. But such a feat would have required a far more intelligent and audacious writer/director than Vaughn. In her review for the NY Times, Manohla Dargis lamented that although the relationship between Hit Girl and her dad contained a tinge of creepy incestuousness “as kinky and potentially resonant as that between Lolita and Humbert Humbert, […] you’d need a better director to pry it out.” Such what-ifs are painful to think about. Yet identifying those sites of squandered possibility are the only way of drawing any useful, interesting, or inspiring insight from the film whatsoever, and so I’ll continue with them.

Mark Millar, the author of the comic book on which the film was based, says that he was inspired to begin writing comics after meeting Alan Moore as a teen. Having not read Millar’s original, I can’t say whether Moore’s brilliance never rubbed off on him in the first place, or if it was merely lost somewhere along the path to the big screen, but it’s certainly nowhere to be found here. Kick-Ass seems written not by a comics fan, but by someone with a simplistic, half-century old conception of what comics and superhero stories are like. Vaughn and his collaborators ignore decades worth of work by people like Moore to legitimize comics as an art form by introducing ethical complexity to the medium. Lizewski’s hero persona, and the world he inhabits, have all the depth of a golden age story, as thin as the paper it’s printed on.

Moore’s own Watchmen, and his character Rorschach, provides a pitch-perfect counterpoint against which to examine Kick-Ass. As Tim O’Neill writes, “Rorschach is a parody of a type - a particular brand of urban vigilante that became an object of undeniable, grotesque fascination during the 1970s. […] Moore bends over backwards to frame Rorschach as a demented goon, a far right paranoiac stuck to an juvenile code of ethics, the inflexibility of which promises not merely danger but complete ruin. […] Rorschach can’t be anything but a stone killer, a sociopathic serial murderer whose only saving grace is that his chosen victims are not attractive blonde joggers or lonely hitchhikers, but presumed criminals.”

Rorschach is in fact based on the aforementioned Mr. A and his successor, the less ideologically heavy The Question. But in Moore’s characterization, he more acutely resembles Travis Bickle. His insanity is not made to appear rational as Rand and Ditko would have it, but revealed for what it is. Kick-Ass, on the other hand, is not a parody of a type, he IS that type.

“Kovacs pretending to be Rorschach.” This is Kick-Ass. He is not yet the cold blooded murderer that Big Daddy is. But not for not trying; not for the sake of empathy; not because he is “soft on scum.” Only because he’s weak, unskilled, clumsy. Lezewski/Kick-Ass’s ‘origin story’ and modus operandi even mirrors that of Kovacs/Rorschach. It is the murder of Kitty Genovese, raped and stabbed to death while dozens of bystanders did nothing to stop it, that causes Walter Kovacs to don a mask. Kick-Ass utters similar reasoning early on, as he’s stared at and filmed with camera phones while combating a group of lowlifes. “The three assholes, laying into one guy while everybody else watches? And you wanna know what’s wrong with me?” The difference between Moore and Vaughn, of course, is that the latter attempts to justify and exult that logic, the former reveals it to be sociopathic.

That same scene is also a curious one, in that Kick-Ass’ coming to the rescue of that “one guy” is completely arbitrary, with no context ever given for his attack, and none ever desired. Why are we to differentiate between Kick-Ass’ brand of extrajudicial retribution and the variety being dished out by “three assholes” on someone he only assumes is just some poor sap? This ignorance points to the most dangerous and reactionary component of the film’s logic, the glue that holds it together, which is the same thing that is dangerous and reactionary about all right-wing spectacle, both on the screen and off: a sort of myopic vision which focuses intently on details and symptoms but which is completely blind to their relationship to the bigger picture. In the exact same way that conservatives view all social plight as merely a problem of individuals, the vigilantes here seem blissfully unaware of the whole of social, economic, and political infrastructure which produces their victims. Nearly all of the movie’s goons are in some way players in the illegal drug trade, and in many cases it is this association alone that is enough to label them “bad guys.” Ironically, the film’s callow simplicity also makes its reasoning all too easy to dismantle. Though I suppose a kid wanting to “fix” the world and then proceeding to campaign for an end to the drug war for an hour and a half wouldn’t make a very entertaining flick.

But Vaughn and the rest of his team can’t possibly be blind to those concerns, and their attempts to tip-toe around unavoidable issues of race and class make this abundantly clear. The group of mainly African American thugs Hit Girl first slays, for instance, is given one or two white guys, insurance commercial-style, so as to pre-empt charges of racism. It’s a patently dishonest trick. In this context, when it is obvious that the film’s makers are painfully, prudently aware of the issues at play, such a conscious, totalizing dehumanization of the film’s many “baddies” is reprehensible.

Were it honest with itself, and were it actually interested in real provocation (and not merely the inane, toddler-like deviancy and imaginary taboo breaking it wallows in), the film wouldn’t attempt to bury those issues, but rather tease them out, where they could be examined. Humanizing its thugs, even just to a minor extent, allowing us to see their pain and the terror on their faces (without being reduced to a slapstick gag), would be profoundly unsettling. It would also disrupt the illusion the film works hard to enforce, which is why it’s not permitted.

“I try to give back to violence that what it truly is: pain, injury to another,” writes Michael Haneke. What if Kick-Ass were to take a few cues from Funny Games? It already dips into sly, fourth-wall breaking territory on occasion. Why not extend that into full blown, audience-baiting sadisticness? There is a moment toward the end of the film in which Hit Girl for the very first time shows pain, vulnerability and fear. But why is this moment glossed over? I would prefer that it were stressed - her sheer mortal terror and realization of imminent death approaching the same levels of empathy Haneke so skillfully pushes his actors to exude. And then what? Why bother saving her? “There’s this unspoken rule that you can’t harm animals,” Haneke reminds us, “What do I do? I kill the dog first thing. The same with the boy.Kick-Ass would like to pretend that it is breaking rules and violating sacred cows, but in the end, it has the signs of impotent Hollywood risk-management written all over it.

This sort of direction would not, of course, sustain the entire film. Nor should it. The element of absurdity is essential, and that gritty realism would be pointless without a fantasy to rub up against. Takashi Miike’s Ichi the Killer provides a perfect template for that kind of a contrast, even containing the same child brainwashing and comic nerd turned superhero-styled psycho killer motifs as Kick-Ass.

The discomfort one experiences while watching Ichi stems not so much from the mind-boggling level of violence and gore on screen, which though nauseatingly excessive, comes off as mostly humorous. Rather it is the psychosexual tensions bubbling underneath that is truly disturbing. Ichi very deftly situates its bloodbaths in the context of larger issues of masculine anxiety. In contrast, though Kick-Ass is unabashed in its portrayal of rabid teenage male sex drive and insecurity about sexual orientation, it isn’t smart enough to relate this to anything larger than itself.

Miike also plays with Mulvey-esque, audience-as-voyeur critiques, though via entirely different means than Haneke, relating them back to the sado-masochistic elements that drive the film’s plot. As one reviewer writes, “[the sadistic voyeur Ichi’s] arousal at the sight of any aggression offers an uncomfortable reflection of Miike’s own audience. The film dramatizes how easily violent acts are learned, imitated, and misdirected, engendering endless cycles of vengeance where real satisfaction becomes impossible and disappointment inevitable.” Considering that sort of intelligent, thematic complexity, Kick-Ass is on another planet entirely.

From what little I’ve seen, the art from Millar’s original comic seems to approach something closer to Miike’s approach - blood quite literally dripping from every surface, at once both comic and unsettling. Big Daddy wearing an actual Batman costume is excellent in that it hints at his loose grip on reality and essentially, at his patheticness. But why do we never see him looking anything like he does below - some unholy cross between medieval executioner and slasher film serial killer, chainsaw and all?

Obviously asking for a Peckinpah or Moore or Haneke or Miike film is a bit unfair - desiring something that Kick-Ass, at heart, is not. But it wouldn’t take such drastic changes to make the film “work.” Even just a number of minor changes, mostly shifts in mood or tone, could have saved it completely. A little more gore here, a bit more of an exaggerated smirk there, a little bit of dirt and grime, a few less reassuring explanations in the voiceover, and a color palette that wasn’t so god damn day-glo clean all the time.

The carjacking retort would be better were it made more ridiculous, more out of touch; the saving of the random beatdown victim better if its arbitrariness were played up; the repeated failure of Kick-Ass, and his repeated perseverance, better if it emphasized his detachment from reality more and more with each successive time. The music, already emotionally manipulative, could have been brought closer to breaking point, made more obvious. Hit Girl’s “brainwashing” by her father, briefly touched upon in one scene but otherwise ignored completely, could have been highlighted, adding a troubling, even sad undertone to her character. Most importantly, though, the absurd cartoonishness of Hitgirl and Big Daddy would shine infinitely brighter were it contrasted more with a grim sense of reality and less with the mawkish corniness that characterizes Lizewski’s cookie cutter high school movie existence.

Herein lies the main problem. Despite some rather gruesome gore-porn style violence and exceptionally dark gallows humor, everything in the film mostly hovers around the same high note of implausibility and self-aware, thrice-baked referential clichedness. Ultimately, what Kick-Ass lacks… the one thing that it hints at again and again but fails to ever really grasp onto… is friction: a friction between the surreal, oversimple optimism of Hitgirl and Big Daddy (an optimism shared by Lizewski only in delusions of grandeur) and the terrifying, incomprehensible messiness of the actual world which they all inhabit. We only get tiny flashes of that friction in moments that disappear from the screen as quickly as they came. Some may argue that these flashes are enough to warrant interpreting the film as satire or parody. Indeed, Vaughn himself may even feel this way. But when examined in context, they are not enough. In the end, they are buried and suffocated by a flood of unironic, violent spectacle that represents, at face value, precisely what those brief moments serve to subvert. Not fantastic enough, but not real enough either. Not enough discomfort, and so comfortable, safe, unoffensive.

Already posted in the last Wikipedia Roundup but warrants repeating/highlighting/expanding…

The official flag of Bikini Atol, whose inhabitants were re-located by the United States government in order to conduct a series of over 20 nuclear tests between 1946 and 1958, the most significant being 1954’s Castle Bravo - the world’s first ever test of a practical hydrogen bomb. Though the re-location was intended to be temporary, the effect of Castle Bravo was far greater than expected, causing widespread radioactive contamination and leaving the islands uninhabitable to this day.

From a site that also contains the (equally striking and saddening) Bikinian anthem:

“The 23 white stars in the field of blue in the upper left hand corner of the flag represent the islands of Bikini Atoll.

“The three black stars in the upper right of the flag represent the three islands that were vaporized by the March 1, 1954, 15 megaton hydrogen bomb blast, code named Bravo.

“The two black stars in the lower right hand corner represent where the Bikinians live now, Kili Island, 425 miles to the south of Bikini Atoll, and Ejit Island of Majuro Atoll. These two stars are symbolically far away from Bikini’s stars on the flag as the islands are in real life (both in distance and quality of life).

“The Marshallese words running across the bottom of the flag, ‘MEN OTEMJEJ REJ ILO BEIN ANIJ’ [Translation: ‘Everything is in the hands of God.’], represent the words spoken in 1946 by the Bikinian leader, Juda, to U.S. Commodore Ben Wyatt when the American went to Bikini to ask the islanders–on a Sunday after church–to give up their islands for the ‘good of all mankind’ so that the U.S. could test nuclear weapons.

“The close resemblance of the Bikinian’s flag to the flag of the United States is to remind the people and the government of America that a great debt is still owed by them to the people of Bikini.”

Preschool Gems Is What Twitter Was Invented For

Forget about Ashton Kutcher. Forget about Shaq. Forget about the fake but excellent Gary Busey, Steve Buscemi (RIP), and Jenny Holzer. Hell, forget about Iran*. I’m convinced that Twitter was invented for one purpose and one purpose alone… and that was to make Preschool Gems possible.

The site takes submissions of quotes from young children and posts about half a dozen or so “gems” a day. It’s sort of like the reverse of Shit My Dad Says, only a hundred thousand times better.

Anyone who knows me well knows that I love kids and love working with kids. Two years ago I even made a video project where I collaborated with my three young cousins. One of the best things about being around people with ages in the single digits is listening to all the in-one-way-ignorant-but-in-another-way-totally-brilliant stuff that comes out of their mouths. As an artist (or even just as a human being) it can be incredibly inspiring, providing glimpses into an endless myriad of absurd and ostensibly “wrong,” yet very refreshing ways of looking at the world - lenses and vantage points that though once coming naturally, have been squeezed out of us by years of growing up.

Preschool Gems collects the very best examples of this kind of naive brilliance and puts it in a steady stream that can be consumed daily. And for that I am very very thankful.

Some recent favorites:
- “People are hamburgers in America!”
- “You know what? Computers are super smart, but I can beat ‘em.”
- “I would like for you to say wow when I say that you can never be in love with me again.”
- “He has the hapiness of truth and I have the sadness.”
- “I love everything in the world, even fake stuff.”

(That last one I just cannot get over. It kind of sums up my entire worldview.)

*Not that the idea of a bunch of tech-savvy kids challenging a regime isn’t an inspiring idea, but as Rami George Khouri writes in his NYT editorial, “We must face the fact that all the new media and hundreds of thousands of young bloggers from Morocco to Iran have not triggered a single significant or lasting change in Arab or Iranian political culture. Not a single one. Zero. […] [We must] grasp more accurately the fact that young people use the digital media mainly for entertainment and vicarious, escapist self-expression.”

YouTube/etc. Roundup #13

Youtube/etc. Roundups are where I periodically post all the most interesting online videos I’ve watched lately. Feel free to share your own finds in the comments section. For links to more videos, click here.

A Conversation with Jon Rafman
Two-Pack-a-Day Smoking Baby Totally Cooler Than You
AVGN - Plumbers Don’t Wear Ties
WWE Wrestler Confused by Own Mustache
cat in a bath “The Torture Room”
TO AMP UP for my day, I ghost ride the whip!
DEATH METAL PARROT
Battlestar Gallactica - Idumea
Why did you kill me Mommy?
Teen Werewolves
FACECAST - Wifebeater
BANGS Take U To Da Movies : [Official Video][HQ]
Fat Man Has A Rash Under His Tit From The Skin Rubbing Together in HD
I Lost My Virginity To A Dog
Hessian Hobbies
Starlings in sp
Shrimp Running On A Treadmill With The Benny Hill Theme
famous guitar player
Birthing Simulator PROMPT
Homeboy of the Month : MC Wagner
Jell-O Enrichment for Squirrel Monkeys at the Bronx Zoo
Walrus sucks own dick
Strange Cat Door Surprise
Foxes Jumping on my Trampoline
Brendan Fowler
BARR: Public Access Media Interview
The Hubble Ultra Deep Field in 3D
Creepy Lip Sync Contestant Totally WTF! (Phillipines)
Alka-Seltzer added to spherical water drop in microgravity
Eyewitness News - Hamster’s Mug Shot???
“Non-Documentary Scarf”
Zuckerberg’s Facebook Apology
7 Year Old Raps Justin Bieber - Eenie Meenie (Cover)
7 Year Old Raps B.o.B - Incredible Cover
Self High Five Machine by Deniz Ozuyger: Preview for chashama Installation
Reading and Time: A dialectic between academic expectation and academic frustration
Hippies Crying because of Dead Tree
Lonesome Road cover
GREATIST TREE HOUSE EVER

Also, it’s not worth it to start an entirely separate category/series/whatever for podcasts and the like, but I’ve been listening to a lot of really great interviews that I wanted to share. Hopefully posting audio in these Roundups will become more of a regular thing.

AUDIO:
Fireside Chat with Steve Reich
Bad at Sports: Episode 108: Marc Fischer
Bad at Sports: Episode 251: Mark Dion

Playscapes

Playscapes is a blog about playground design (and playground history and playground preservation and playground-inspired art and the politics of playground building). It’s also really cool. It’s things like these that bowl me over at the potential of the internet. Just to give you an idea of what a steady stream of fascinating beauty the blog pumps out, all of the images above are from the first two pages.

Because it’s difficult to find non-commercial playground information. And I find that frustrating. Because a playground doesn’t have to cost a million bucks and come in a box. In fact, it’s better if it doesn’t. Because playgrounds are under-recognized as an artistic medium. Because everybody loves a playground.”

Thanks to the consistently wonderful An Ambitious Project Collapsing blog for pointing me there.

Infographomania, Children’s Metafiction, Imaginal Scaffolding, and the Limits of Playing by the Rules

I’ve written on this blog before about the relationship between the nature of the internet and obsessive-compulsive tendencies (as well as narcissistic and attention deficit ones). In a Wall Street Journal article from December 2008 on “The New Examined Life,” one reporter describes a growing trend of people who “boil down everything [they do] into charts, graphs, maps and lists,” a trend he says is a natural extension of web 2.0’s culture of information sharing.

There may be existential dangers of distilling all aspects of living into numbers and figures. Such “quotidian aggregation” could be viewed as the absurd apotheosis of what Max Weber called the “rationalization” of social life - a historical process which many critical theorists have linked with dehumanization. The article mentions 19th century statistician Francis Galton, who “carried a homemade object called a ‘registrator’ to, among other things, measure people’s yawns and fidgets during his talks” but whose “preoccupation with data, specifically with human hereditary traits, also yielded an unsavory by-product — eugenics.”

Weber, however, was describing the early stages of the modernization of the Western World, and the criticism of rationalization laid out by Adorno, Habermas, et all has primarily been on the grounds that it has served some centralized, bureaucratic authority. What does it mean when such rationalization becomes decentralized and voluntary? Can this negate or minimize its dehumanizing effects? Some practitioners of “personal informatics” even see the activity of cataloging one’s life as liberating - a way to “seize data back from the statisticians and the scientists and incorporate it into our daily lives.”

Designer and programmer (with a PhD in computational neuroscience!) Christian Swinehart has made some truly incredible infographics - both lucid in their distillation of complex data into straightforward, digestible forms, as well as beautiful in their own right if viewed as purely aesthetic objects. Like those mentioned in the WSJ article, some of his projects - such as timelines tracking the most important “proper nouns” in the past 15 years of his life, or analyzing what time periods of music his mixtapes have emphasized over the past five years - are highly personal. One blog post reads, “trying to integrate my compilation discography into the relationship timeline.”

But even though it draws on his own childhood nostalgia, his most recent project recalls for me not that WSJ article, but rather another fascination of mine: the “new modes of storytelling” discussed in this post I made a year ago. In what may be his most ambitious undertaking to date (13 months and 11,000 lines of code), Swinehart has broken apart and meticulously reconstructed in dazzling, vivid, logical illustration the thousands of pages that make up twelve installments in the “children’s metafiction” of the Choose Your Own Adventure novels.

The full extent of Swinehart’s extrapolation is truly mind-boggling. Not only does he break down each book into color-coded blocks representing “branching decision page[s],” “illustration or choiceless story page[s],” and “great,” “favorable,” “mediocre,” “disappointing,” and “catastrophic” endings; not only does he group these colored sections together in sequence to illustrate their comparative probabilities in each book; not only does he arrange these sequenced groupings in order of publication date to demonstrate a “progression toward linearity” in the series’ publishing history; not only does he create elaborate, branching decision trees to show all the possible paths a reader could take; not only does he create even more elaborate re-visualizations of these decision trees, mapping them in arcs connecting the various pages in their original sequences, thereby “offer[ing] a peek into the construction process the authors went through as they folded their nonlinear stories into a sequential medium;” he then goes even further, creating elegant animations that show each book’s hundreds of possible unique story paths being drawn in arc formation from page to page, as well as a “playable” version of Zork: The Cavern of Doom, where your path is illustrated in real time animation as you make decisions.

What really elevates Swinehart’s endeavor from merely excellent illustration to a work of art is the intelligent and caring way in which he draws meaning out of his data and the insights he imparts onto it - insights that extend well beyond the scope of childhood nostalgia and novelty literature. Reflecting on his infatuation with the Choose Your Own Adventure books as a kid and how this relates to his future tastes in fiction, he’s able to distill the kernel of an entire theory of literature, writing, “a narrative was all well and good, but more interesting to me were the books that laid out a set of places and situations that could outlive their attendant plots — stories that provided scaffolding for my own imagining.

“In practice this meant a lot of genre fiction, books where the author spends as much time explaining the rules of the form’s world (be it film noir, sci-fi, etc.) as documenting the characters’ progress through it. Neuromancer’s writing was not what made it memorable. It was the fact that after reading it you understood the logic of Gibson’s world. And that logic was portable to any new scenario you could dream up.”

Fiction, especially children’s fiction, is often described in contrast to film - whereas in the latter, images and sounds are handed to us fully formed, in the former, we are only given descriptions, and the creation of those sensations in our minds is “left to our imaginations.” Thus, so the story goes, reading a book is a better exercise in imagining than watching a film. But Swinehart’s concept of “imaginal scaffolding” (okay, I made up that term, but I like it!) takes that idea even further. Gamebooks, genre fiction, and mythopoeia may serve as better impetuses for further imagining precisely because they don’t merely ask us to imagine for ourselves the people, places, things, and events laid out in the narrative, but actually encourage the imagining of people, places, things, events, and even whole narratives beyond what’s written on the page. Such works, in a sense, are founts of possibility.

Despite using statistics as his primary method of exploration, it seems clear that this is Swinehart’s ultimate interest, and his characterization of the books provides a humanizing counterpoint to the fire and brimstone statisticophobia described in the first part of this post. But neither does the designer present a positivist mindset as being without limits or shortcomings. After paragraphs of mathematical explanation, he ends his “essay” by describing one CYOA book, Inside UFO 54-40, which puts these ideas of possibility and imagination to a refreshing and somewhat radical application:

“In the story, your concord flight is interrupted when you are beamed aboard a nearby spacecraft trolling the universe for intelligent life. Once aboard you discover your new captors, the U-TY, are interested in keeping you around only to the extent that you can help them find Ultima, the ‘planet of paradise’. The planet’s location is cloaked in mystery and you are only told that it’s a place that cannot be reached ‘by making a choice or following directions’. However this is all foreshadowing for when the reader finally becomes frustrated in the apparently impossible quest and begins flipping through the book hunting for that ending. In fact not choosing is the only way to reach Ultima.

“The branch diagram for UFO 54-40 is unique in that it has one ending – the Ultima ending – which is completely disconnected from the rest of the story. It exists as an island, unreachable through choices but discoverable thanks to the random access nature of the book.

“This ending was not just an easter egg for the obsessive reader who didn’t mind skimming every page looking for telltale words. Instead it’s hard to miss in even a casual riffling. A two-page illustration showing what could only be paradise (or perhaps a theme park) leaps out as the only spread in the book without any text. Flipping to the page before brings you to 101, where you discover that your curiosity has been rewarded. You have found the planet, not by following the constraints of the system, but by going outside of them – a fitting moral to the story and an encouraging reminder that any game should be a starting point for the imagination, not the end.”

Wikipedia Roundup #28

Wikipedia Roundups are where I periodically post all the most interesting Wikipedia articles I’ve read lately. Feel free to share your own finds in the comments section. For more links, click here.

Cypherpunk
Münchhausen Trilemma
Fallibilism
Probabilism
Robert Anton Wilson: Probability Reliance and Maybe Logic
Academic skepticism
Pyrrhonian skepticism
Paul Feyerabend
Imre Lakatos
Clarke’s three laws
Eliminative materialism
Medical model
Biopsychosocial model
Biopsychiatry controversy
Positive psychology
Theories of humor
Bioregionalism
Fisherian runaway
Hedgehog’s dilemma
Contagious shooting
Economic imperialism (economics)
Schools of economic thought
History of economic thought
Armchair revolutionary
Sedevacantism
Conclavism
Legio Maria
Pope Peter II
Enigma Babylon One World Faith
Constructed language
Hiroo Onoda
List of alternative names for the human species
Forer effect
Dafen (town of painting replicas)
Science for the People
Frozen zoo
Seedbank
Knowledge ark
Risks to civilization, humans and planet Earth
Societal collapse
Extinction event
Neofolk
Dog-whistle politics
Beijing Weather Modification Office
Weather control
Morning Glory cloud
Sun dog
Light pillar
St. Elmo’s fire
Diamond dust
Cassius Marcellus Coolidge
The Goat Tower
Animal culture
Paradox of hedonism
Hedonic treadmill
Happiness economics
Eurythmy
List of homologues of the human reproductive system
Echolalia
Echopraxia
Natural philosophy
Quantum mysticism
Quantum mind-body problem

As if I needed anything else fueling my Wikipedia obsession… I’ve found a bunch of websites that collect interesting articles. Here’s the links, in case my overload isn’t enough for you and you want even more. You should probably expect a lot of these to start showing up on my Roundups shortly though. If you have any more sites like this you want to recommend me… actually, you know what, keep that shit to yourself…
Copybot: The 50 most interesting articles on Wikipedia
Copybot: 50 more of Wikipedia’s most interesting articles
Schalk Burger: Interesting Wikipedia Articles
Cool Wiki Articles
Best of Wikipedia
wikisbest: Guide to the best of Wikipedia
One Salient Oversight: A list of interesting Wikipedia articles

“Amazons of Ukraine”

This photo essay by French photographer Guillaume Herbaut seems a ready-made movie if I ever heard one…

In the Ukraine, a country where females are victims of sexual trafficking and gender oppression, a new tribe of empowered women is emerging. Calling themselves the ‘Asgarda,’ the women seek complete autonomy from men. Residing in the Carpathian Mountains, the tribe is comprised of 150 women of varying ages, primarily students, led by 30 year-old Katerina Tarnouska. Reviving the tribal traditions of the Scythian Amazons of ancient Greek mythology, the Asgarda train in martial arts, taught by former Soviet karate master, Volodymyr Stepanovytch, and learn life skills and sciences in order to become ideal women.

See more photos and read more about the project at the Planet magazine blog, Jezebel, and the photographer’s own site.

Boro

Related to the other day’s  post on repair…

Boro textiles were made in the late 19th and early 20th century by impoverished Japanese people from reused and recycled indigo-dyed, cotton rags. What we see in these examples are typical—patched and sewn, piece-by-piece, and handed down from generation-to-generation, where the tradition continued. These textiles are generational storybooks, lovingly repaired and patched with what fabric was available. Never intended to be viewed as a thing of beauty, these textiles today take on qualities of collage, objects of history, and objects with life and soul.

You can find more images in this post from the blog accidental mysteries.

Some of these remind me of old children’s book illustrations (or am I just thinking of Raggedy Ann?), but also of Blue Note jazz LPs and those highly stylized, heavily-geometric animations of the ’50s.

Menders of the World… Unite!

Platform 21, a design group based in Amsterdam, launched a project this summer aimed at re-popularizing the act of repair.

Platform21 = Repairing starts with the idea that repair has been underestimated as a creative, cultural and economic force. If we don’t start looking at repair as a contemporary activity soon, an incredibly rich body of knowledge – one that contributes to human independence and pleasure – could be lost. The situation is especially puzzling when you consider current global interest in other ideas related to sustainability, such as recycling and the cradle-to-cradle philosophy.
With
Platform21 = Repairing we aim to raise awareness of a mentality, a culture and a practice that not so long ago was completely integrated into life and the way we designed it. It is not too late.

They began with the publication of a “Repair Manifesto”:

And their site is filled with links to DIY how-to guides and examples of creative repair…

Counter to the usual aims of repair, many of these examples make the fact that the object has been repaired blatantly obvious. This seems to me to serve three, closely interrelated purposes: 1) increasing the visibility of repair as a practice; 2) positioning repair as an activity that has the potential to imbue objects with new life and vitality, as opposed to merely restoring them to a shabby imitation of their prior selves; 3) creating a unique “aesthetic of repair” with its own criteria for beauty which stand in direct contrast to the aesthetic of newness which characterizes so much of consumer culture.

I’m particularly interested in the idea of political and ecological dimensions directly embedded within aesthetics itself, and am reminded of the Japanese concept of wabi-sabi - “a beauty of things imperfect, impermanent, and incomplete […] of things modest and humble […] of things unconventional.” It is diametrically opposed to the Hellenic values of “permanence, grandeur, symmetry, and perfection” and according to Leonard Koren, author of Wabi-sabi for Artists, Designers, Poets & Philosophers (probably the most important book for introducing the aesthetic to the Western art world), also diametrically opposed to the values of modernist art (check out that last link for a chart).

Wikipedia very astutely defines wabi-sabi as, jointly, a “world view or aesthetic.” In truth, the two cannot be separated. The aesthetic of wabi-sabi, and the “repair aesthetic” put forth by Platform 21, are inseparable from the philosophies that birthed them. Any attempt to replicate such an aesthetic via industrial means can only claw at the style superficially, but the end result will by definition be void of the character and personality that makes the original object so appealing in the first place.

The aesthetics of Apple Inc., on the other hand, are inexorably tied to industrial manufacturing, industrial waste, and distance between producer and consumer. Does this connection apply even more to the aesthetics of the product than it does to its function? Although it would undoubtedly be very difficult and time consuming, it would be entirely possible to create a device by hand, using found or salvaged materials, that accomplished the same functions as an iPod. What would not be possible to replicate would be the aesthetic of the object.

This calls to mind a quote by John Ruskin, from his book The Stones of Venice (reprinted in Art and Life):

You must either make a tool of the creature, or a man of him. You cannot make both. Men were not intended to work with the accuracy of tools, to be precise and perfect in all their actions. If you will have that precision out of them, and make their fingers measure degrees like cog-wheels, and their arms strike curves like compasses, you must unhumanize them. On the other hand, if you will make a man of the working creature, you cannot make him a tool. Let him but begin to imagine, to think, to try to do anything worth doing; and the engine-tuned precision is lost at once. Out come all his roughness, all his dulness, all his incapability; shame upon shame, failure upon failure, pause after pause: but out comes the whole majesty of him also.

Thank you to real normal for first alerting me to Platform 21 = Repair. That blog frequently posts a number about related topics. (take a look here, here, here, here, here, here, here, here, here, and here)